Sigils & Runes: The Forgotten Language of Spellcraft

Magic is not always spoken or woven by hand; some of its deepest secrets are etched into the very fabric of reality, hidden within ancient symbols and forgotten runes. This book, Sigils & Runes: The Forgotten Language of Spellcraft, has been my guide to uncovering those secrets. In my early studies, I found that words and gestures could only take me so far. The true mastery of magic lies in understanding the deeper language beneath it—the symbols that shape spells before they are even cast.

Through this tome, I learned to see magic as a language of its own, expressed through ancient symbols known as sigils and runes. The power within these symbols is immense; when properly understood and utilized, they can enhance spells, create potent wards, or even summon creatures from the beyond. This book has been my companion in many trials, helping me carve protection runes in times of danger and inscribe glyphs of power when words failed me.

About the Book

Author: Nestrin Yllanthor, a human wizard-scholar renowned for his research on ancient magical languages. His studies were primarily based in ruins scattered throughout the Spine of the World, where he uncovered forgotten sigils dating back to the early days of Netheril. Yllanthor was known for vanishing into obscurity for years, only to return with rare knowledge of runes thought lost to time.
Year of Publication: 1274 DR
Language: Originally written in Old Common with translations into Draconic and Elvish due to the depth of its magical terminology. The symbols themselves transcend language, making this book a vital tool for spellcasters across cultures.
Physical Description: Bound in rough, dark brown leather, with the front cover etched in a complex array of sigils that shimmer faintly when magic is nearby. The pages are thin but durable, and the ink used for the runes appears metallic in the light, indicating the book’s unique connection to the magical energy it describes.

Content and Usefulness

Sigils & Runes explores the long-forgotten art of spellcraft through symbols, offering invaluable knowledge for those who wish to enhance their magic through the written form. The book is divided into three primary sections:

  1. Sigils of Power:
    This section explores individual sigils, symbols etched into physical objects or air to amplify spells. Yllanthor describes how sigils can be incorporated into magical artifacts, scrolls, or even cast mid-spell to increase potency or range. However, he warns that improper use of sigils can lead to dangerous feedback, overloading the spell with too much energy.

    Application: Heroes who study this section will learn to enhance their magic through sigils, inscribing symbols that can empower their spells or strengthen enchanted objects. Ancient places of power may also bear sigils that need to be decoded to access their secrets.

  2. Runes of Protection and Warding:
    Yllanthor delves into the art of crafting magical wards using runes, offering instructions on how to create barriers against both physical and magical threats. These runes can be carved into the ground, etched into doorways, or even placed on armor to create protective shields.

    Application: Carving protective runes onto doors or structures may shield them from harm, and adventurers who master these symbols could guard themselves or their allies with wards against arcane dangers. These runes may be found in long-forgotten dungeons, protecting powerful artifacts.

  3. Summoning Glyphs and Binding Circles:
    This section delves into summoning magic through intricate glyphs, which call forth creatures from other planes. The glyphs also act as binding circles, keeping summoned entities contained and under control. Yllanthor warns, however, that summoning without a complete understanding of the glyphs can lead to dire consequences.

    Application: With the knowledge of summoning glyphs, those skilled enough may summon beings to aid them in battle or service, as well as bind these summoned entities to ensure they do not turn against their summoner. In ancient ruins, such glyphs may be encountered as part of magical traps or rituals.

Why It Matters

Sigils & Runes offers a unique opportunity for those who study magic to deepen their understanding of spells and enhance their craft through the written form. By mastering the ancient language of sigils, spellcasters can extend their abilities far beyond the spoken word or simple gestures. This knowledge also allows for the creation of powerful wards and summoning glyphs, adding layers of protection and versatility to any magical encounter.

For those who find themselves in ancient ruins or battling long-forgotten enemies, the symbols described in this book may be the key to unlocking doors or disarming dangerous traps. Equally, these runes can be used as part of defensive strategies or even as the foundation of magical artifacts waiting to be discovered.

Imagine stepping into an ancient ruin, its walls etched with long-forgotten symbols pulsing faintly with magical energy. Armed with the knowledge from this book, you could decipher the sigils and unlock powerful wards or gain access to previously inaccessible parts of the dungeon. Whether crafting your own protective glyphs or using these ancient sigils in battle, the possibilities are vast for those who can master this forgotten language.

Some spells are not meant to be spoken. They are carved into stone, etched into the air, or written with the silent language of the arcane. This book reveals the secrets of those symbols—the sigils that empower, the runes that protect, and the glyphs that bind. I have used it to defend the Manor and to open doors that no key could unlock. For any who wish to explore the depths of magic through writing, Sigils & Runes is an invaluable companion.

Sigils and Runes – The Forgotten Langauge of Spellcraft