Greetings, dear seekers of arcane knowledge, as we venture further into the realms of conjuration magic. In this chapter of my spellbook, we shall explore the enigmatic domain of Creation and Manipulation spells—arcane incantations that allow practitioners to shape reality, summon objects and creatures, and weave the very fabric of existence.
Conjuration spells of the Creation and Manipulation category hold sway over the fundamental forces of existence. Wizards who specialize in these spells are often regarded as master crafters, capable of conjuring objects, creatures, and materials with but a whispered incantation. Furthermore, they can manipulate the environment, bending reality to their will.
These spells are as diverse as they are fascinating, encompassing the conjuring of fantastical creatures, the creation of magical objects, and the alteration of the world around us. Whether it’s summoning a loyal servant, crafting tools from thin air, or transforming the landscape itself, these spells are a testament to the boundless potential of conjuration magic.
Mage Hand: Cantrip
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 minute
Imagine, my little ones, a ghostly hand, wispy and ephemeral, emerging at your command. It hovers nearby, a faithful companion until your will decides otherwise. But, mind you, this spectral friend won’t stray too far; it won’t venture more than 30 feet from your side or linger if you beckon it anew.
With a mere thought, you seize control of this hand. It becomes an extension of your will, your nimble fingers, as it interacts with the physical world. Need to open a creaky door? Fetch a long-lost trinket from an old chest? It’s at your service, moving up to 30 feet each time you direct it.
But remember, dear ones, this spectral hand can’t engage in battle, trigger enchanted items, or bear a load heavier than ten pounds. It’s a subtle, delicate conjuration, perfect for those moments when a gentle touch is all that’s required.
Unseen Servant: 1st-level
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a piece of string and a bit of wood)
Duration: 1 hour
I shall tell you of an enchantment that weaves the invisible threads of magic into a humble, yet obedient, servant. This force, a silent and shapeless presence, shall heed your every command until the enchantment’s end.
Imagine, you conjure this loyal servant into existence, placing it gently upon the earth in an empty space nearby. It possesses but a meager AC of 10, just one fragile hit point, and a Strength as feeble as 2; it can’t raise arms against your foes. Should it suffer harm and fall to 0 hit points, the enchantment fades away.
Now, my darlings, the beauty of this enchantment lies in your control. As a bonus, once during each of your turns, you may telepathically guide the servant, bidding it to move up to 15 feet and engage with an object. It shall perform the simplest of tasks, much like a human servant – fetching, cleaning, mending, and all such chores. With your command, it diligently executes the task to the best of its ability, awaiting your next directive.
But heed this warning, sweetlings: if you command your faithful servant to wander beyond 60 feet from where you stand, the spell’s magic shall wane, and your invisible helper shall vanish.
Mordenkainen’s Faithful Hound: 4th-level
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a tiny silver whistle, a piece of bone, and a thread)
Duration: 8 hours
A mystical sentinel, a guardian summoned through ancient incantations – with a wave of your hand, you conjure a phantom watchdog, breathing life into it within your line of sight. It shall linger there until the end of your choosing, until you dismiss it with a simple action, or until you wander too far, more than 100 feet away.
This spectral hound, unseen by all but your eyes, is beyond harm’s reach. It stands vigilant, a silent sentinel until an unwelcome visitor approaches. Should a creature of Small size or larger dare to encroach within 30 feet without uttering the secret word you whispered upon casting, the phantom hound shall unleash a cacophony of barks, loud enough to rattle the stars.
But the beauty lies in its gaze, my dear. This phantom sentinel sees what others do not – invisible beings and even glimpses into the Ethereal Plane. Deceptions and illusions hold no sway over it.
And now, the pièce de résistance! At the dawn of each new day, as you bask in the warmth of the sun, the phantom hound shall make its move. With uncanny precision, it shall sink its ethereal teeth into the flesh of any hostile creature within 5 feet of its spectral form. The hound’s strike, my sweet, is as true as your heart’s desires, for its aim is guided by your own magical prowess. With a hit, it delivers a whopping 4d8 piercing damage, a force to be reckoned with.
Demiplane: 8th-level
Casting Time: 1 action
Range: 60 feet
Components: S
Duration: 1 hour
Imagine, my child, standing before a solid surface, like the sturdiest castle wall. With but a whisper of incantation, you conjure a mysterious door, a portal shrouded in shadows, right upon that very surface. This door, large enough for two grown souls to walk through side by side, opens a passage to a world between worlds, a realm of your own making, where dimensions blur into obscurity.
As you turn the handle and step beyond the threshold, you find yourself in a demiplane, a peculiar pocket of existence. Here, the room stretches 30 feet in every direction, a vast space crafted from the essence of wood and stone. But, dear one, take heed! When the magic wanes and the spell’s time is at its end, the door vanishes into the ether. Should any creature or object remain within the demiplane, they shall be ensnared, for the door on the other side is no more.
But here’s the real wonder, my dear: each time you conjure this spell, you hold the power to forge a brand-new demiplane. Or, if it suits your fancy, you can bind the shadowy door to a demiplane you’ve created in the past using this very magic. And, if you’ve been privy to the secrets of another’s demiplane, one shaped by their own conjurations, you can link your shadowy door to their creation as well.
Guidance on Using Creation and Manipulation Spells
The art of conjuration in creation and manipulation requires precision, imagination, and a deep connection to the fabric of the multiverse. When wielding these spells, consider the following:
- Visualization: Envision your desired outcome clearly. The more vivid your mental image, the more precise your conjuration will be.
- Material Components: Pay heed to the material components required for some spells. These components often hold symbolic significance and must be handled with care.
- Respect for Creation: Be responsible when summoning creatures or crafting objects. Treat your creations with respect and ensure they serve a purpose aligned with your goals.
- Environmental Impact: Manipulating the environment carries consequences. Be mindful of how your actions may affect the world around you.
- Ethical Considerations: Some creations may possess sentience or sapience. Consider the ethical implications of your conjurations and treat any intelligent beings with respect.
With these guidelines in mind, you shall unlock the true potential of creation and manipulation spells. As you study these spells further, you will discover their limitless possibilities and contributions to the arcane arts.
May your conjurations be as boundless as the stars themselves,
Old Nan